X3: Terran Conflict
Pirate Guild is an AL plugin giving life to the Pirate Faction, unlocking several new ways to play the game and allowing the player to work with or against the Pirate Guild. It also features an efficient and dynamic faction AI that is able respond to threats and launch raids against specific targets. Pirate Bases will now be able to take defensive actions, like buying laser-towers and M6 to protect themselves, or offensive actions like the raid of transport ships, sector invasions, destruction of military assets, and much more. They are also able to target the faction who dealt the most damages to them. The plugin also features a custom communication system allowing the player to talk to PG ships and stations, a news system to keep you posted with the latest pirate related events and various dynamic missions.
If you have the Anarkis Defense System script installed, Pirate Guild will use it to (very) efficiently defend its pirate bases Smile
I also need your feedback for the 1.6x releases. Please check this topic.
Arrow Main Features Pirate Bases (PB) buy and capture ships to build defenses and raiding parties When attacked pirate stations will respond with lethal forces The Guild will favor attacking the race which deals the most damage to it Lasertower and M6 deployment for PB defense purpose Ability for the player to befriend the pirate faction and the Guild Two Pirate Shipyards are spawned in the universe Mobile Guild HQ attacking enemy sectors and rearming at the PB (Galleon M1) Ability for the Guild to buy a Brigantine M2 to defend its stations PB selling / buying more goods (weaponry, software, shielding) Pirate Guild ships are using the jumpdrive to travel Ability for the plugin to use custom ships and weaponry (from mods) The player gain additional money for the destruction of pirate guild's assets Pirate economic system (raids give money used to buy ships / defenses) Setup menu allowing to select the Guild's strength Comm. with the PB through a hot-key allowing to access various services Dynamic Defense System with endangered PB calling patrolling M7 for help
v1.59 - Final Release (*) 0000012: [AI - Bounty Hunters] Immobile Bounty Hunters (*) 0000037: [AI - Defense Grid] Neutral M7 patrol ships when the player is a foe (*) 0000036: [AI - Pirate Bases] Orders should reduce the attack priority on the worst enemy (*) 0000032: [AI - Pirate Bases] TS Raid order ignore the "peace with teladis" flag (*) 0000031: [AI - Pirate Ships] Mob Bosses may flee to far away from homebase (*) 0000029: [General Issues] Library issue : Cargo value wasn't correctly reported (*) 0000035: [General Issues] Library issue : "Retrieve cargo value" not working on player's ships (*) 0000030: [Compatibility with 3rd party plugins] NPC bailing addon - Some undetected captures