X3: Terran Conflict
Purpose : I got tired of the same wrecks at the same locations with the same equipment in every game start.
What It Does :
Creates a whole new set of wrecks to find in a new game start. RANDOM ships / RANDOM locations. Gets rid of the old/built-in wrecks.
At regular intervals it creates a new RANDOM wreck at a RANDOM location for the player to salvage. The trick is finding it.
All wrecks have randomized equipment left onboard.
VERY IMPORTANT : (Install Instructions) First activate the script editor. Won't work / start otherwise. For setup to complete in the game, you must dock, save, exit to the main menu and reload. Along with activating the script editor. For X3TC v2.5 or Previous : The AL plugin is set to do the heavy work on the second reload. Nasty setup crash otherwise. For X3TC v2.7.0 or Later : the AL plugin engine has been modified. reinit script cache not recommended. the AL plugin engine ignores the control state array. dock, save, exit and reload for setup to complete.
NOTE : it really is RANDOM. So is the cleanup. Tested in Custom Game/X Universe. Abandoned ships limited at 20 max. (Conserves CPU resources.) Turrets on spawned ship set to [None]. (Conserves CPU resources.) Debug output commented out. AL plugin is installed Off / Disabled All ships are possible wrecks.
Recommended : Cycrow's SatelliteEarlyWarningSystem is very helpful at detection.
Compatability : tested with 'NPCBailAddon' & 'SalvageCommandsandNPCs'. 'SalvageCommandsandNPCs' do not salvage these spawned ships. 'NPCBailAddon'-> your choice 'Find Free Ships'-> good cheat script Smile Not tested with any [MOD]/.XSP that adds ships. added ships will NOT be spawned. Not tested for XTM either at this point. Not tested with X3AP, no support given
(v83) kill undocumented kill timer ( flying ware type timer. ) on SE Create Ship Command. Adjust global vars. Renamed / replaced lib scripts. Updated for X3TC v3.2